This is what I have so far. Its been awhile since my update since I've been busy with work and personal matters. But I think he's coming along quite well. I used a lot of poly flows to create detailed muscles, that I know can be done in ZBrush, but I thought it would make good modeling practice to do it old-school. I'm now moving onto the hands and feet, and then to texturing and concept of character outfit. Remember I am following a model tutorial to study topology and found that the authors way of modeling included a lot of unnecessary flows that I decided that I could do in Zbrush instead. Please check back as I build my skills and portfolio inorder to become more of a character artist.

