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Wednesday, June 3, 2009

Starting Detailed Character


Starting my first highly detailed character for my portfolio. It apparently is a must if you want to be a 3D character modeler in the gaming industry. And serves as great practice for your 3D skills. 

I have codenamed this character "Lex". I have not fully developed his visual concept. For now I am just going to take the time to understand the best way to model the flows of the human body. Then I want to decide what fantasy world he will come out of in order to make his clothes and probably weapons. 

As you can see so far, I have started the most distinct features of Lex. As you can see this character will be high-poly. I am using tutorials to study ways professionals have chosen to layout their polys, but the character model is completely original. Stay tuned for more updates...

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